![]() Revives all KOed party members with max HP. Revives all KOed party members with 25% of their max HP. Restores all HP and MP and removes all negative status effects from all party members. Restores 50% of max HP and removes all negative status effects from all party members. Removes all negative status effects from all party members. Removes all negative status effects from 1 party member. The Priority 2 Damage mix is the Cluster Bomb, so that is the result. The table says regardless of the second item's type, a primary item with the Damage type will result in a mix with the Damage type. The M-Bomb is Priority 3, and the Shining Gem is Priority 2, so the Shining Gem is the primary item, and the M-Bomb is the secondary item. " Other" in the table would be the else part of the function.Īs an example, if the first item selected is an M-Bomb, and the second is a Shining Gem, the items' priority will be decided first. If the primary item was a Water type item, and the secondary item was a Lightning type, it would go through the examples to decide the outcome like the #if function. ![]() ![]() The system works by deciding the primary item (which is the item with the lowest priority integer, or if they are the same, the first item chosen), and then it checks itself with the secondary item. The italicized primary items in the table above indicate that there is only one item matching their type, which is the name of the type itself. If paired with an item of Priority 1, Dispel Tonic would no longer be the primary item, and a different outcome would occur.ĭifferent combinations create different outcomes. Because it is Priority 2, there cannot be entries for Priority 3 or Priority 4 as the highest priority would be the lowest integer, which can never be lower than 2. For example, the Ultra Cure type skills only have one type of skill because the Dispel Tonic is the only item that can cause an Ultra Cure type outcome. Items with high enough priority, such as restorative or reviving items, will combine with status items according to Priority and the status will not take effect.īlank fields above indicate that there is no possible way to obtain the item. This results in either damage plus status effect, or elemental damage plus status effect in the case of elemental items. ![]() Status effect items will blend their effects, resulting in two simultaneous effects, whether they are the primary or secondary item. Opposing elements cancel each other out into physical damaging abilities if their Priorities are the same otherwise, the element with higher priority is in effect. If both items have the same priority, the first selected item is the primary item, except in the case of items with elements, in which case Cancel applies. Holy is a good example of a high-priority item its effects are seen rather than those of other damage items. The item whose priority is the smallest integer determines the outcome, and is known as the primary item the lower the number, the higher the priority. There are three functions at work in Mix, which can be called Priority, Opposites Cancel, and Blend.Įach item is tagged for priority, with an integer between 1 and 4, and type. ![]()
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